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計算機裝置名稱英語詞彙

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為了幫助大家提高計算機水平,認識更多計算機裝置名稱英語詞彙,下面小編就給大家總結了一下計算機裝置名稱英語詞彙

計算機裝置名稱英語詞彙

計算機裝置名稱英語詞彙1

1、CPU

3DNow!(3D no waiting)

ALU(Arithmetic Logic Unit,算術邏輯單元)

AGU(Address Generation Units,地址產成單元)

BGA(Ball Grid Array,球狀矩陣排列)

BHT(branch prediction table,分支預測表)

BPU(Branch Processing Unit,分支處理單元)

Brach Pediction(分支預測)

CMOS: (Complementary Metal Oxide Semiconductor,互補金氧半導體 )

CISC(Complex Instruction Set Computing,複雜指令集計算機)

CLK(Clock Cycle,時鐘週期)

COB(Cache on board,板上整合快取)

COD(Cache on Die,晶片內整合快取)

CPGA(Ceramic Pin Grid Array,陶瓷針型柵格陣列)

CPU(Center Processing Unit,中央處理器)

Data Forwarding(資料前送)

Decode(指令解碼)

DIB(Dual Independent Bus,雙獨立匯流排)

EC(Embedded Controller,嵌入式控制器)

Embedded Chips(嵌入式)

EPIC(explicitly parallel instruction code,並行指令程式碼)

FADD(Floationg Point Addition,浮點加)

FCPGA(Flip Chip Pin Grid Array,反轉晶片針腳柵格陣列)

FDIV(Floationg Point Divide,浮點除)

FEMMS:(Fast Entry/Exit Multimedia State,快速進入/退出多媒體狀態)

FFT(fast Fourier transform,快速熱歐姆轉換)

FID(FID:Frequency identify,頻率鑑別號碼)

FIFO(First Input First Output,先入先出佇列)

flip-chip(晶片反轉)

FLOP(Floating Point Operations Per Second,浮點操作/秒)

FMUL(Floationg Point Multiplication,浮點乘)

FPU(Float Point Unit,浮點運算單元)

FSUB(Floationg Point Subtraction,浮點減)

GVPP(Generic Visual Perception Processor,常規視覺處理器)

HL-PBGA: 表面黏著,高耐熱、輕薄型塑膠球狀矩陣封裝IA(Intel Architecture,英特爾架構)

ICU(Instruction Control Unit,指令控制單元)

ID:(identify,鑑別號碼 )

IDF(Intel Developer Forum,英特爾開發者論壇)

IEU(Integer Execution Units,整數執行單元)

IMM:( Intel Mobile Module, 英特爾移動模組 )

Instructions Cache,指令快取Instruction Coloring(指令分類)

IPC(Instructions Per Clock Cycle,指令/時鐘週期)

ISA(instruction set architecture,指令集架構)

KNI(Katmai New Instructions,Katmai新指令集,即SSE)

Latency(潛伏期)

LDT(Lightning Data Transport,閃電資料傳輸匯流排)

Local Interconnect(局域互連)

MESI(Modified, Exclusive, Shared, Invalid:修改、排除、共享、廢棄)

MMX(MultiMedia Extensions,多媒體擴充套件指令集)

MMU(Multimedia Unit,多媒體單元)

MFLOPS(Million Floationg Point/Second,每秒百萬個浮點操作)

MHz(Million Hertz,兆赫茲)

MP(Multi-Processing,多重處理器架構)

MPS(MultiProcessor Specification,多重處理器規範)

MSRs(Model-Specific Registers,特別模組暫存器)

NAOC(no-account OverClock,無效超頻)

NI:(Non-Intel,非英特爾 )

OLGA(Organic Land Grid Array,基板柵格陣列)

OoO(Out of Order,亂序執行)

PGA: Pin-Grid Array(引腳網格陣列),耗電大Post-RISC PR(Performance Rate,效能比率)

PSN(Processor Serial numbers,處理器序列號)

PIB(Processor In a Box,盒裝處理器)

PPGA(Plastic Pin Grid Array,塑膠針狀矩陣封裝)

PQFP(Plastic Quad Flat Package,塑料方塊平面封裝)

RAW(Read after Write,寫後讀)

Register Contention(搶佔暫存器)

Register Pressure(暫存器不足)

Register Renaming(暫存器重新命名)

Remark(晶片頻率重標識)

Resource contention(資源衝突)

Retirement(指令引退)

RISC(Reduced Instruction Set Computing,精簡指令集計算機)

SEC:( Single Edge Connector,單邊聯結器 )

Shallow-trench isolation(淺槽隔離)

SIMD(Single Instruction Multiple Data,單指令多資料流)

SiO2F(Fluorided Silicon Oxide,二氧氟化矽)

SMI(System Management Interrupt,系統管理中斷)

SMM(System Management Mode,系統管理模式)

SMP(Symmetric Multi-Processing,對稱式多重處理架構)

SOI: (Silicon-on-insulator,絕緣體矽片 )

SONC(System on a chip,系統整合晶片)

SPEC(System Performance Evaluation Corporation,系統性能評估測試)

SQRT(Square Root Calculations,平方根計算)

SSE(Streaming SIMD Extensions,單一指令多資料流擴充套件)

Superscalar(超標量體系結構)

TCP: Tape Carrier Package(薄膜封裝),發熱小Throughput(吞吐量)

TLB(Translate Look side Buffers,翻譯旁視緩衝器)

USWC(Uncacheabled Speculative Write Combination,無緩衝隨機聯合寫操作)

VALU(Vector Arithmetic Logic Unit,向量算術邏輯單元)

VLIW(Very Long Instruction Word,超長指令字)

VPU(Vector Permutate Unit,向量排列單元)

VPU(vector processing units,向量處理單元,即處理MMX、SSE等SIMD指令的地方)

計算機裝置名稱英語詞彙2

2、主機板

ADIMM(advanced Dual In-line Memory Modules,高階雙重內嵌式記憶體模組)

AMR(Audio/Modem Riser;音效/調變解調器主機板附加直立插卡)

AHA(Accelerated Hub Architecture,加速中心架構)

ASK IR(Amplitude Shift Keyed Infra-Red,長波形可移動輸入紅外線)

ATX: AT Extend(擴充套件型AT)

BIOS(Basic Input/Output System,基本輸入/輸出系統)

CSE(Configuration Space Enable,可分配空間)

DB:(Device Bay,裝置插架 )

DMI(Desktop Management Interface,桌面管理介面)

EB(Expansion Bus,擴充套件匯流排)

EISA(Enhanced Industry Standard Architecture,增強形工業標準架構)

EMI(Electromagnetic Interference,電磁干擾)

ESCD(Extended System Configuration Data,可擴充套件系統配置資料)

FBC(Frame Buffer Cache,幀緩衝快取)

FireWire(火線,即IEEE1394標準)

FSB: (Front Side Bus,前置匯流排,即外部匯流排 )

FWH( Firmware Hub,韌體中心)

GMCH(Graphics & Memory Controller Hub,圖形和記憶體控制中心)

GPIs(General Purpose Inputs,普通操作輸入)

ICH(Input/Output Controller Hub,輸入/輸出控制中心)

IR(infrared ray,紅外線)

IrDA(infrared ray,紅外線通訊介面可進行區域網存取和檔案共享)

ISA:(Industry Standard Architecture,工業標準架構 )

ISA(instruction set architecture,工業設定架構)

MDC(Mobile Daughter Card,移動式子卡)

MRH-R(Memory Repeater Hub,記憶體資料處理中心)

MRH-S(SDRAM Repeater Hub,SDRAM資料處理中心)

MTH(Memory Transfer Hub,記憶體轉換中心)

NGIO(Next Generation Input/Output,新一代輸入/輸出標準)

P64H(64-bit PCI Controller Hub,64位PCI控制中心)

PCB(printed circuit board,印刷電路板)

PCBA(Printed Circuit Board Assembly,印刷電路板裝配)

PCI:(Peripheral Component Interconnect,互連外圍裝置 )

PCI SIG(Peripheral Component Interconnect Special Interest Group,互連外圍裝置專業組)

POST(Power On Self Test,加電自測試)

RNG(Random number Generator,隨機數字發生器)

RTC: (Real Time Clock 實時時鐘)

KBC(KeyBroad Control,鍵盤控制器)

SAP(Sideband Address Port,邊帶定址埠)

SBA(Side Band Addressing,邊帶定址)

SMA: (Share Memory Architecture,共享記憶體結構 )

STD(Suspend To Disk,磁碟喚醒)

STR(Suspend To RAM,記憶體喚醒)

SVR: (Switching Voltage Regulator 交換式電壓調節)

USB(Universal Serial Bus,通用序列匯流排)

USDM(Unified System Diagnostic Manager,統一系統監測管理器)

VID(Voltage Identification Definition,電壓識別認證)

VRM (Voltage Regulator Module,電壓調整模組)

ZIF: (Zero Insertion Force, 零插力 )

主機板技術Gigabyte ACOPS:(Automatic CPU OverHeat Prevention SystemCPU 過熱預防系統)

SIV: (System Information Viewer系統資訊觀察)

磐英ESDJ(Easy Setting Dual Jumper,簡化CPU雙重跳線法)

浩鑫UPT(USB、PANEL、LINK、TV-OUT四重介面)

晶片組ACPI(Advanced Configuration and Power Interface,先進設定和電源管理)

AGP(Accelerated Graphics Port,圖形加速介面)

I/O(Input/Output,輸入/輸出)

MIOC: (Memory and I/O Bridge Controller,記憶體和I/O橋控制器)

NBC: (North Bridge Chip北橋晶片)

PIIX: (PCI ISA/IDE Accelerator加速器)

PSE36: (Page Size Extension 36-bit,36位頁面尺寸擴充套件模式 )

PXB:(PCI Expander Bridge,PCI增強橋 )

RCG: (RAS/CAS Generator,RAS/CAS發生器 )

SBC: (South Bridge Chip南橋晶片)

SMB: (System Management Bus全系統管理匯流排)

SPD(Serial Presence Detect,記憶體內部序號檢測裝置)

SSB: (Super South Bridge,超級南橋晶片 )

TDP:(Triton Data Path資料路徑)

TSC: (Triton System Controller系統控制器)

QPA: (Quad Port Acceleration四介面加速)

計算機裝置名稱英語詞彙3

視訊

3D:(Three Dimensional,三維)

3DS(3D SubSystem,三維子系統)

AE(Atmospheric Effects,霧化效果)

AFR(Alternate Frame Rendering,交替渲染技術)

Anisotropic Filtering(各向異性過濾)

APPE(Advanced Packet Parsing Engine,增強形幀解析引擎)

AV(Analog Video,模擬視訊)

Back Buffer,後置緩衝Backface culling(隱面消除)

Battle for Eyeballs(眼球大戰,各3D圖形晶片公司為了爭奪使用者而作的競爭)

Bilinear Filtering(雙線性過濾)

CEM(cube environment mapping,立方環境對映)

CG(Computer Graphics,計算機生成影象)

Clipping(剪貼紋理)

Clock Synthesizer,時鐘合成器compressed textures(壓縮紋理)

Concurrent Command Engine,協作命令引擎Center Processing Unit Utilization,中央處理器佔用率DAC(Digital to Analog Converter,數模傳換器)

Decal(印花法,用於生成一些半透明效果,如:鮮血飛濺的場面)

DFP(Digital Flat Panel,數字式平面顯示器)

DFS:( Dynamic Flat Shading動態平面描影,可用作加速Dithering抖動)

Directional Light,方向性光源DME:( Direct Memory Execute直接記憶體執行)

DOF(Depth of Field,多重境深)

dot texture blending(點型紋理混和)

Double Buffering(雙緩衝區)

DIR(Direct Rendering Infrastructure,基層直接渲染)

DVI(Digital Video Interface,數字視訊介面)

DxR:( DynamicXTended Resolution動態可擴充套件解析度)

DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎)

Dynamic Z-buffering(動態Z軸緩衝區),顯示物體遠近,可用作遠景E-DDC(Enhanced Display Data Channel,增強形視訊資料通道協議,定義了顯示輸出與主系統之間的通訊通道,能提高顯示輸出的畫面質量)

Edge Anti-aliasing,邊緣抗鋸齒失真E-EDID(Enhanced Extended Identification Data,增強形擴充身份辨識資料,定義了電腦通訊視訊主系統的資料格式)

Execute Buffers,執行緩衝區environment mapped bump mapping(環境凹凸對映)

Extended Burst Transactions,增強式突發處理Front Buffer,前置緩衝Flat(平面描影)

Frames rate is King(幀數為王)

FSAA(Full Scene Anti-aliasing,全景抗鋸齒)

Fog(霧化效果)

flip double buffered(反轉雙快取)

fog table quality(霧化表畫質)

GART(Graphic Address Remappng Table,圖形地址重繪表)

Gouraud Shading,高洛德描影,也稱為內插法均勻塗色GPU(Graphics Processing Unit,圖形處理器)

GTF(Generalized Timing Formula,一般程式時間,定義了產生畫面所需要的時間,包括了諸如畫面重新整理率等)

HAL(Hardware Abstraction Layer,硬體抽像化層)

hardware motion compensation(硬體運動補償)

HDTV(high definition television,高清晰度電視)

HEL: Hardware Emulation Layer(硬體模擬層)

high triangle count(複雜三角形計數)

ICD(Installable Client Driver,可安裝客戶端驅動程式)

IDCT(Inverse Discrete Cosine Transform,非連續反餘弦變換,GeForce的DVD硬體強化技術)

Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition影象處理和模式識別)

large textures(大型紋理)

LF(Linear Filtering,線性過濾,即雙線性過濾)

lighting(光源)

lightmap(光線對映)

Local Peripheral Bus(局域邊緣匯流排)

mipmapping(MIP對映)

Modulate(調製混合)

Motion Compensation,動態補償motion blur(模糊移動)

MPPS:(Million Pixels Per Second,百萬個畫素/秒)

Multi-Resolution Mesh,多重解析度組合Multi Threaded Bus Master,多重主控Multitexture(多重紋理)

nerest Mipmap(鄰近MIP對映,又叫點取樣技術)

Overdraw(透支,全景渲染造成的浪費)

partial texture downloads(並行紋理傳輸)

Parallel Processing Perspective Engine(平行透視處理器)

PC(Perspective Correction,透視糾正)

PGC(Parallel Graphics Configuration,並行影象設定)

pixel(Picture element,影象元素,又稱P畫素,螢幕上的畫素點)

point light(一般點光源)

point sampling(點取樣技術,又叫鄰近MIP對映)

Precise Pixel Interpolation,精確畫素插值Procedural textures(可程式設計紋理)

RAMDAC(Random Access Memory Digital to Analog Converter,隨機儲存器數/模轉換器)

Reflection mapping(反射貼圖)

ender(著色或渲染)

S端子(Seperate)

S3(Sight、Sound、Speed,視訊、音訊、速度)

S3TC(S3 Texture Compress,S3紋理壓縮,僅支援S3顯示卡)

S3TL(S3 Transformation & Lighting,S3多邊形轉換和光源處理)

Screen Buffer(螢幕緩衝)

SDTV(Standard Definition Television,標準清晰度電視)

SEM(spherical environment mapping,球形環境對映)

Shading,描影Single Pass Multi-Texturing,單通道多紋理SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術)

Smart Filter(智慧過濾)

soft Shadows(柔和陰影)

soft reflections(柔和反射)

spot light(小型點光源)

SRA(Symmetric Rendering Architecture,對稱渲染架構)

Stencil Buffers(模板緩衝)

Stream Processor(流線處理)

SuperScaler Rendering,超標量渲染TBFB(Tile Based Frame Buffer,碎片紋理幀快取)

texel(T畫素,紋理上的畫素點)

Texture Fidelity(紋理真實性)

texture swapping(紋理交換)

T&L(Transform and Lighting,多邊形轉換與光源處理)

T-Buffer(T緩衝,3dfx Voodoo4的特效,包括全景反鋸齒Full-scene Anti-Aliasing、動態模糊Motion Blur、焦點模糊Depth of Field Blur、柔和陰影Soft Shadows、柔和反射Soft Reflections)

TCA(Twin Cache Architecture,雙快取結構)

Transparency(透明狀效果)

Transformation(三角形轉換)

Trilinear Filtering(三線性過濾)

Texture Modes,材質模式TMIPM: (Trilinear MIP Mapping三次線性MIP材質貼圖)

UMA(Unified Memory Architecture,統一記憶體架構)

Visualize Geometry Engine,視覺化幾何引擎Vertex Lighting(頂點光源)

Vertical Interpolation(垂直調變)

VIP(Video Interface Port,視訊介面)

ViRGE: (Video and Rendering Graphics Engine視訊描寫圖形引擎)

Voxel(Volume pixels,立體畫素,Novalogic的技術)

VQTC(Vector-Quantization Texture Compression,向量紋理壓縮)

VSIS(Video Signal Standard,視訊訊號標準)

v-sync(同步重新整理)

Z Buffer(Z快取)