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遊戲成癮列入精神疾病,來看看你符合這些症狀嗎大綱

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First listed in ICD-11's draft last December, gaming disorder is defined by WHO as "a pattern of persistent or recurrent gaming behavior ('digital gaming' or 'video-gaming'), which may be online (i.e., over the Internet) or offline."

去年12月,世界衛生組織首次將“遊戲成癮”列入第11次修訂版《國際疾病分類》的草案中,將其定義爲“一種持續或經常重複的遊戲行爲(數字遊戲或電子遊戲),其中既包含在線遊戲也包含本地遊戲。”

The designation by WHO could prompt insurance companies to cover gaming-related mental issues, which may encourage gamers to seek for help from therapists.

世衛組織此舉可以促使保險公司覆蓋與遊戲相關的心理疾病,鼓勵遊戲玩家尋求治療師的幫助。

Gaming is very popular in China. More than 583 million Chinese participate in some kind of video gaming, with 57 percent of the market occupied by mobile games.

電子遊戲在中國非常火爆,國內電子遊戲用戶超過5.83億人,其中手機遊戲佔據電子遊戲市場份額的57%。

"I can finally become a psycho," gamer Skyray joked on China's social media platform Weibo.

遊戲玩家Skyray在微博上戲稱:“我終於可以變成‘精神病’了。”

"So we are all mental now. We should treat each other good in the psychiatric hospital," another gamer replied.

另一位玩家回覆稱:“現在我們都是‘瘋子’了,我們應該在精神病院好好相處。”

遊戲成癮列入精神疾病,來看看你符合這些症狀嗎

"Can I call in for leave since I'm a mental disordered person?" read a reply under CCTV's report on Weibo.

央視微博下的一條評論寫道:“既然我患有精神疾病,那我可以請假嗎?”

"Now those esports pros should really feel pressure, because the winners are sportsmen, and losers psychopaths," Weibo user "oran_cc" said.

微博用戶oran_cc稱:“電競職業選手壓力應該很大,因爲贏的人是運動員,而輸的人就是精神病患者。”

Gaming activity is not equal to gaming disorder, WHO says on its feature webpage for the disease.

世衛組織在關於該疾病的專題網頁上介紹稱,玩遊戲不等於“遊戲成癮”。

The disorder affects "only a small proportion of people who engage in digital- or video-gaming activities," the feature page says.

“只有少數沉迷數字遊戲或電子遊戲的人”才患有這種疾病。

WHO says a person has to be showing very specific symptoms for as long as a year to be diagnosed with this disorder.

世衛組織稱,患者必須在長達一年時間裏表現出非常特殊的症狀,纔會被診斷爲“遊戲成癮”。

The symptoms include uncontrollable gaming activities, putting gaming in front of anything else in life and continuing gaming activities even if there are serious consequences.

這些症狀包括忍不住玩電子遊戲,將遊戲看得比生活中的其他事情都重要,甚至在出現嚴重後果時還繼續玩遊戲。