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調查顯示 我國約20%的青少年有網絡遊戲成癮現象大綱

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About 18 percent of Chinese youth play online video games at least four to five hours per day, showing signs of addiction, according to a survey.
一項調查顯示,約18%的中國青少年每天至少玩兒四到五小時的網絡視頻遊戲,有成癮的跡象。

According to a report in China Youth Daily, research on the online behavior of Chinese youth showed that 41.3 percent of Chinese young people understand that it is unhealthy to spend too much time online, but cannot control themselves.
《中國青年報》的一篇報道指出,對中國青少年網絡行爲的調查顯示,41.3%的中國年輕人知道花太多時間上網並不健康,但卻無法控制自己。

調查顯示 我國約20%的青少年有網絡遊戲成癮現象

"Internet addiction is relevant to our lives. Almost one in every five youth has already been or is likely to become addicted to video games," said Zhou Huazhen, a scholar with the Chinese Academy of Social Sciences in charge of the research.
中國社會科學院負責該研究的學者周華珍稱:“網絡成癮與我們的生活息息相關,每五個青年中就有一個人已經或可能會沉迷於視頻遊戲。 ”

Zhou said she believes the study has brought much more extensive and straightforward results in the study of Internet addiction in China compared to individual cases reported by the media.
周華珍表示,她認爲,與媒體報道的個案相比,該研究爲中國網絡成癮研究帶來了更爲廣泛和直接的結果。

The study showed that about 23.6 percent of Chinese young men played online video games at least four days a week, and 17.7 percent played every day.
研究顯示,約23.6%的中國年輕人每週至少玩兒四天的網絡遊戲,有17.7%的人每天都玩兒。

The percentage of students who play online games at least four days a week grows with age -- 16.9 for elementary students, 21.3 percent for junior high school students and 31.8 percent for senior high school students.
每週至少四天玩兒網絡遊戲的學生的比例隨着年齡的增長而增長--小學生爲16.9%,初中學生爲21.3%,高中學生則爲31.8%。

Accessibility of digital products and parental supervision are two main factors driving the increase.
數字產品的便利性及家長放鬆監督是導致該比例增長的主要原因。

Older children need to use the Internet more often than younger children, both for study and daily life, as well as to meet their social needs, and teachers and parents usually loosen their supervision as children grow up, Zhou added.
周華珍還表示,大一點的孩子比年幼的孩子更需要使用互聯網,無論是學習還是日常生活,以及滿足他們的社交需求,而且隨着孩子長大,老師和家長通常會放鬆監督。

In the beginning of 2018, addiction to video games was recognised by the World Health Organization as a mental health disorder.
在2018年初,電子遊戲上癮已經被世界衛生組織認定爲一種心理健康障礙。